Interviews

23 episodes
Published on 15 January 2026

DimaJeydar: Translating Draw Steel | Interview

I'm joined by DimaJeydar. He initially popped up on my radar when he released a Ukrainian translation of the starter rules for Draw Steel. In the time since he's posted an update, published a starter adventure, and a fourth level adventure set in the timescape. This episode is all about translating: how do you preserve the emotion of a phrase, how do find the right word and how do you make carefully crafted multi-word names sound just as good in a completely different language and culture?
Published on 20 June 2025

Onslaught Six: Ratcatcher Magazine | Interview

In this episode I speak with Onslaught Six. He's currently crowdfunding the community magazine Ratcatchers, which features articles from multiple people in the Draw Steel community. We do talk about the magazine, the permissive license they're publishing under, but we start off with the space cowboy RPG he designed, how to find the right game for the right play group, and the OSR megadungeon he recently published, Ruins of Castle Gygar.
Published on 20 May 2025

Heart of Arcana: The Many Ways to Design an Adventure | Interview

My guest this time is Paul Ligorski, also known as Heart of Arcana. Paul has written quite a few advenuters, not only for Draw Steel, but for D&D 5e, Mausritter and Cypher. He also runs a local game night multiple times a month. We talk about writing adventures for different systems, which TTRPG systems work well for teaching new players, how interacting with gods is different in Draw Steel, and how watching Draw Steel being designed has made him reimagine what can be used for inspiration.
Published on 20 April 2025

Ananam: The Vampire Class and Crowdfunders | Interview

I'm joined by Ananam of Triglav Games. They are at the time of publishing this episode crowdfunding a vampire class for Draw Steel. It's an ambitious project and they've pulled out all the stops with professional art, playtesting and layout. In the interview we talk about how they're designing the vampire class, what it's like to designing classes for Draw Steel, and the decisions for the crowdfunder and what they've learned from it.