Episode 2025.18 Published on 20 September 2025

Tom Bloom: Looking Over the Shoulder at D&D | Interview

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Intro

Tom Bloom is the designer of Lancer RPG, author of Kill Six Billion Demons, and self-proclaimed 4e sicko. Tom made some comments about Draw Steel on Bluesky, and I thought it would be interesting to hear his thoughts on Draw Steel, as a designer of a well-liked tactical RPG. We also talk about games not appologizing for their design, how testing makes games better, and how Draw Steel is not an appealing game.

I'm Jon de Nor and this is Goblin Points.

Interview

Transcript imminent

Outro

Thanks again Tom for coming on Goblin Points. My own personal takeaway from our conversation was that Tom and I share a lot of the same preferences in how games should be designed. "I like games that tell you how to play them", is probably my favorite quote from Tom... I should get that on a t-shirt...

If you want to be featured on Goblin Points, or know of someone else who should be, leave a comment on YouTube or Spotify, or send me an e-mail on tips@goblinpoints.com.

Links to everything, including this script can be found in the show notes, and on goblinpoints.com.

If you want to support my work, you can become a Patreon supporter. As a paying member you can submit questions to upcoming guests. You also get access to premium features on Stawl. Stawl is digital tool set for playing and running Draw Steel: digital hero sheets, looking up monsters, or read the core rules. Go to Stawl.app. S-T-A-W-L-dot-app.

Next episode is on the 5th. That's the news roundup for September.

See you next time. Snakkes.

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