Episode 2025.16 Published on 20 August 2025

James Introcaso: Designing Draw Steel | Interview

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Intro

James Introcaso. Lead designer of Draw Steel. Need I say more. I was really excited to have him on, and it was a delight. James talks about going to GenCon, the value of showing that the core rules aren't sacred, how the victory and respite system is core to the Draw Steel experience, and his adventure design philosophy.

This episode is longer than usual. I keep the interviews to an hour in length. I would apologize for going over. But it's James Introcaso, so I'm not gonna. 'Cause I'm not sorry.

I'm Jon de Nor and this is Goblin Points.

Interview

Transcript imminent

Outro

Thank you so much James for coming on. It's an honor to have you on Goblin Points. One thing I've thought about after the interview, is the point about the the rules give explicit permission to break away from the pattern and tweak them for specific scenarios.

We didn't talk about it in the interview, but Project Rolls themselves are also a change from the core mechanics. The rules call them a special kind of test that doesn't use the outcome tiers. A clear indication to creators, I think, that tweaking the core rules to better serve a feature is allowed. Within reason. And after careful consideration.

I want to thank Ananam, Eric Stefen, TDAWS, Seth Lang, Matt Dollar, and The Dice Society for submitting questions for James. Paying patrons can submit question for upcoming guests. Link to join can be found in the episode description.

If you want to be featured on Goblin Points, or know of someone else who should be, leave a comment on YouTube or Spotify, or send me an e-mail on tips@goblinpoints.com.

Links to the MCDM Discord server, the subreddits for MCDM and Draw Steel, the YouTube channels of Matt and MCDM, the complete link section, and this script is in the show notes. It's also on goblinpoints.com.

Next episode is on the 5th. That'll be the news roundup episode for August. See you next time. Snakkes.

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