Intro
Codex is in Early Access go get it, we basically got a fourth of the Crows core rules, the beastheart is out, the magewright class was released, one year of The Blacksmith's Guild and seven announced crowdfunders.
I'm Jon de Nor and this is Goblin Points.
Crows
James continues to work hard on Crows. This month we got two videos and two Patreon posts on Crows.
Well, I say two video, but one of the videos were strictly speaking a video about dungeons. Not related to Crows specifically, but generally to any game about dungeon crawling. But it's very relevant to Crows.
We then got a video on Crows' inventory management and how that's important to the game. In Crows you have ten backpack slots, two belt slots, two hands, and some extra slots for magic items you wear. The items you keep in your belt is always readily available to and can be swapped to during combat.
The stuff in your backpack though, is less accessible. To grab something from the backpack you roll a d10 and you can grab something from the backpack in the numbered slot equal to the roll or lower. Where you place stuff in your backpack is going to determine what's easy to grab in a pinch.
But, the downside is. If you take damage and run out of stamina, of which you have very little. You'll start taking wounds instead. The wounds occupy slots in your backpack, making you drop whatever item's in there.
The first Crows post is short, but includes a bunch of the core rules for Crows. The contain some details about the setting of Cornath, the gods in the world, how to play, how to make tests, inventory rules, conditions, how dungeons work, resting, light and combat.
James currently imagines there will be four small core books to Crows: the general rules, ref rules, character options, and dungeons. These are planned to be smaller soft cover books, not big tomes like the ones for Draw Steel.
And speaking of character options. James also posted some of the rules for character creation on Patreon: the steps to create a character, the 36 character backgrounds, advancement rules, and how to buy traits.
Traits is the way you customize and advance your crow. By spending the XP you earn by bringing home riches, you can advance down advancement trees. Each trait in the game is part of tree, where each has a theme. The one tree included in the post is the Alchemy tree. To purchase a trait, it either needs to be a starter trait at the top of the tree, or connected to a trait you already have.
If I want the Last Brew trait, which makes my crafted potions and poisons last longer, I need to take one of two traits that links to it. Either It Burns which make my crafted acid, poisons and bombs better, or Potent Potion which makes my crafted healing potions better. You've seen this in video games. Surely
Each of the backgrounds grants you a trait when you create your crow, which gets you started on one of the trees. But you're not limited to traits on the tree you started on. You can purchase traits from any tree if you wish.
James mentioned he wanted to have a public playtest ready before the end of summer. I'm making a guess that the playtest is going to be very close to the launch of the Crows crowdfunder. Actually, I think the public playtest will be released as part of the crowdfunder. I guess will see in about three months' time.
The Codex
The Codex has been released into Early Access on Steam! It was supposed to happen on April 6, but because of some hiccups with the approval process, it didn't actually go live until April 8. But then, it was available for anyone to buy. Directly on Steam.
There's still a lot of work to do on the Codex before it supports all of Draw Steel. All the classes have been implemented up to level ten, and all monsters in echelons one and two are ready, I think. But complications and titles are not done, and there are improvements to be made to some of the user interface.
We are seeing steady progress, and part of the goal of launching in Early Access was to raise more funds for development. And so far that seems to be a success. Matt mentioned on stream that it's practically doubled MCDM's income for a little while, as people have rushed to buy the Codex. That peak will probably die down after a little while, though.
The end of April also marks the end of the playtest version of the Codex. If you had a version of the Codex with "playtest" in it's name, it should've stopped working May 1. From now on, it's on the version named simply "Draw Steel" that will work. If you don't already have it, you can either buy it on Steam, or in MCDM's shop. Remeber that people who purchased the core rules before the beginning of April should've gotten a discount voucher per email.
Because the Codex requires all players to purchase a copy to play togehter, it's not going to fit all groups, but I must say. For me, it's the best way to play Draw Steel online. I've not tried all the alternatives, but it's he best experience I've had playing any TTRPG online.
Paul Hughes
April marked the first day as an employee at MCDM for Paul Hughes. They announced the hiring of Paul in March. Paul is the new line developer for Draw Steel and will be the person in charge of what happens with everything Draw Steel going forwards.
Paul has worked with MCDM before, both on Draw Steel and Flee Mortals, and Where Evil Lives. You might know him from his blog called Blog of Holding, or his work on Monstrous Menagerie, Dungeon Delver's Guide or Battlezoo Bestiary.
The Beastheart
Recently, Paul developed the beastheart, which finally released. It's been in development for the better part of a year, had one closed playtest and one public playtest. And now it's emerged in it's final form.
The beastheart is the pet class for Draw Steel by MCDM. You fight alongside your companion and you act together on the battlefield. In practice it means one of you take a main action, while the other make a maneuver, but you have a full move action each. And while you have individual stamina, you share recoveries. The class is all about synergies with your companion.
They did make some changes that I noted in the final version of the beastheart. The dropped the beastheart specific kits, and instead opted to encourage use of standard kits. But the biggest let down for me personally, is the neutering of the Heart of the Beast ability. That was my favorite ability in the game! There's no more pulling out of hearts, or crawling out of unhinged jaws, just magical jump out of the chest. Playtest Heart of the Beast, I mourn thee.
The class did end up releasing with 14 companions! All with custom art for them.
The beastheart was released under the Creator License and is already available to use on Forge Steel already. MCDM's plan is to release new classes under the Creator License once they've made back the cost it took to develop them. For the beastheart, that cost was already covered by the sales through the Crack the Sun crowdfunder. The summoner has not yet made it's cost back, however, and as such not licensed under the Creator License.
MCDM Token Artist
MCDM is currently looking for an artist to make bespoke token art for use in the Codex. They've put out a call for applicants on Work with Indie.
They need to fill some of the gaps in their token art. Not every hero and monster have dedicated art. They want someone who can align closely to their existing style, but the token art will not be as complex as the full art.
The contract is for "about a dozen" tokens, and they expect to pay between $100-$200 per token.
Link is in the link section.
Sabotage!
Arkive Gaming successfully funded Sabotage! back in December, and released the finished product at the beginning of April.
The main feature of Sabotage! is the saboteur class. A class that specializes in sabotaging the enemy. It is basically a non-magical class using grenades, bombs, and other equipment to do damage.
The whole supplement has a 1930's americana, comic book design, and while that "shouldn't work" in a fantasy setting. I think it does. While the class references modern concepts like flash bang, I think it still works with Draw Steel's high fantasy world where I could easily see it as a magical throwable bomb.
In addition to the class, there's new kits, careers, a retainer, complications, sabotage projects, treasure, titles, and statblocks for a rival saboteur.
You can pick up Sabotage! for $15 on Arkive Games' web shop.
The Blacksmith's Guild Issue #6
Tabletop Nonsenseverse released issue six of The Blacksmith's Guild at the beginning of the month. This marks a big occasion for the magazine, as this marks a full year of issues of The Blacksmith's Guild.
This new issue includes:
- Strategist Sorcerer by Anna Lee: A magical subclass for the tactician, aimed to bring a taste of spell sword to the tactician.
- I Know a Guy by Alex Cline: A new set of rules to let players create new NPCs on the fly, with some limitations. And it includes 31 sample NPCs!
- Conduit Domain: Journey by Ben 'Zetesofox' Cornforth: A domain for conduits that represent travel, in all it's forms. And it has a 5-cost ability that let's you teleport you and adjacent creatures.
- Organized Adversaries by MaxFalcon: A collection of thematic monster bands, organized into Raiding Party and Dark Cult, an each group comes with bespoke malice features and monsters from across monster bands.
- Respite Adventures by DMClark: A collection of tiny adventures designed to take 15-30 minutes to play. Something to run for the player that's not interested in doing respite activities.
The Blacksmith's Guild is taking pitches from anyone who wants to contribute. See inside the issue for details.
You can pick up The Blacksmith's Guild for $11 on Tabletop Nonsenseverse's web shop.
Oh. They've also launched a crowdfunder for issue seven. This will both fund the issue, but also the new adventure path they're starting. Each issue from seven through twelve will have a new chapter in an adventure covering the whole of echelon two.
Guns Blazing!
Tamwin has launched a crowdfunder for a gunslinger class. And at the time of recording, it's already blown past it's goal of $2000.
The gunslinger balances their heroic resource nerve with their use of bullets. You track the number of bullets in your gun. The different gunslinger kits come with different guns with different ammo capacities. And there's an art to balancing the number of bullets you have in your gun with using your abilities.
The preview that's been put up looks amazing, and it looks like there's going to be a ton of art too.
You can back the gunslinger on BackerKit. Pledges start at $20.
The Magewright
The Meddling Radenwight has released The Magewright a gadgeteering class.
The magewright uses gadgets and gizmos combined with magic. On the battlefield they're a solid support class with healing capabilities. It comes with four subclasses:
- Automancer, specializing in servitor constructs.
- Catalyst, specializing in consumable creations.
- Glider, specializing in buffing their allies.
- Magitecht, specializing in building gadgets.
In addition to the class, product also includes new retainers and rivals, complications, perks, titles, treasure, and downtime projects.
You can pick up The Magewright for $15 on The Meddling Radenwight's Patreon.
The College of Infinite Reflections
Jonas Tintenseher released The College of Infinite Reflections, a subclass for the shadow. This subclass let you manifest reflections of yourself from alternate timelines.
As an infinite reflections shadow you manifest a reflection of yourself while in combat. It has max stamina equal to your recovery value, and can be targeted by enemies. You can then use a maneuver to swap places with the reflection to avoid taking damage.
These reflections you manifest are yourself from different timelines, and in a sidebar Jonas encourages you to imagine who those alternate selves are. Are they a different ancestry or gender, maybe? What makes them different from yourself?
In addition to the subclass, you also get new treasure, titles, complications, downtime project, and a retainer.
You can pick up The College of Infinite Reflections for $8 on Itch.
The Tekar
Sabre Runner published The Tekar, a dog?-like ancestry. It's mentioned in the product description that this is only the beginning of this products, and that the price will increase in the future as more material is added. If you purchase the supplement, you get all future updates for free.
The tekar includes a full ancestry with nine purchasable traits, information about tekar culture, extra tekar-themed inciting incidents for the careers in the core rules, extra tekar-themed features for every class in the core rules and the summoner, and new complications and perks.
You can pick up the tekar for $7 on Itch, and get future updates for free.
Apotheosis
RJ Ford has released Apotheosis, and adventure for three to six first level heroes. It's set in world of Orm, and features a conflict between two regions in the land of Kvysia.
The adventure opens with a melee between the heroes' party and a rival party. Dependent on the outcome of that melee, the story splits into to different story arcs.
You can pick up Apotheosis for pay-what-you-want on Itch.
Belladina's Lightly Cursed Goods
Archifex has published Belladina's Lightly Cursed Goods. And I think the tag line describes this supplement excellently: "17 somewhat sketchy magic items. And 24 colorful merchants to sell them".
Belladina has a list items she's willing to sell, but only for a certain price. She's not interested in you wealth score, she says. She'll only take payment in treasure or titles. Or, as a special offer, a bit of max stamina.
There are also tables to help you generate a different merchant from Belladina. A table of descriptions, a table for special offers they can offer, and locations of their store.
You can pick up Belladina's Lightly Cursed Goods for pay-what-you-want on Itch.
Xeric Badlands
Royal Highness Games launched their crowdfunder for Xeric Badlands, containing new monsters and ancestries.
There are two new ancestries: Ko'Shun Centaur and the Razak, a porcupine-like ancestry. You get four new monster bands: Ko'Shun Centaurs; razaks; thudhorns, massive horned beasts; thornfeet, an ostrich-like creature; and a level five and a level six solo. That's a total of 22 new monsters.
You can back Xeric Badlands on BackerKit, with pledges starting at $15.
Until the Last Villain Dies
Triglav Games announced the crowdfunder for their next big product: Until the Last Villain Dies. They call it a second echelon modular adventure, where you hunt down the dragon knights that betrayed Good King Omund.
Also included in the campaign is Rocks Fall!, a collection of dynamic arenas; Upper Worlds, Beware!, a timescape starter pack with new ancestries, kits, monsters and a starter adventure; Murder of Corvenwights, a new crow ancestry, also featuring a new shadow subclass, complications, treasure, a quest and the corvenwight monster band; and Grave Matter, a skeleton focused player options supplement, and a first level quest.
It looks like they're taking the MCDM approach of funding multiple future products in one go.
You can sign up for updates now, and the campaign launches in the middle of May.
The Knight
Jacons has announced their crowdfunder for the Knight class. It's not meant encapsulate any kind of knight, but a very specific one that excels above the rest.
The knight features a lot of options to tailor your knight. From the Fighting Stance maneuver which lets you adjust the way you fight in combat, to the personal heraldry you decide on which grants different mechanical effects.
You get three subclasses to choose between:
- Arcanist, excelling in combing sword and sorcery.
- Bannerlord, excelling in leading the charge.
- Knave, excelling in manipulation and subterfuge.
The crowdfunding campaign for The Knight will be live when this epsiode releases.
Treasures from the Cauldron
Cauldron of Tales has announced a crowdfunder for their Treasures from the Cauldron. This is a collection of 33 leveled treasures.
The collection includes four armor treasure, eight implements, seven weapons, three fractured treasure, in which the hero must find all pieces of the treasure to utilize it's full potential, eight other treasures that are apparently impossible to categorize, adn The Revenant King's Regalia, a set of three treasures that grants an extra bonus when worn together.
The crowdfunder launches on May 10.
Community Highlights
And now some rapid fire highlights from the community.
- The deep and comprehensive guides to both the fury and the elementalist by Aestus_RPG.
- A collection of victorian era items, and the plane-kin elemental ancestry by Andy Aiken.
- Hideout - a FoundryVTT module to manage downtime projects, followers and more by Cora.
- From the Ashes by Dima Serbin is now implemented in the Codex.
- The many videos by DMHub showing how to run minions in the Codex, showing off the new ability editor, the workshop implementing the summoner and more.
- Don’t Shout Mimic's guide to whether you should play the beastheart when picking your Draw Steel class.
- Draw Steel Against Strahd is a Draw Steel version of Curse of Strahd, with the first part out for free by Emi
- Frederica Teather's videos on how to design good towns, even if you dislike designing towns; how to write good hooks; a complete guide to running Draw Steel online; a video where she shows and explains her decisions as a director; and her experience after running over 100 session of Draw Steel.
- Jeff Stevens Games is launching the Weapons of Legend crowdfunder, a collection of leveled weapons.
- Jenny [REDACTED] has made some brilliant videos on how to get started implementing homebrew in the Codex, and how to set up a map with elevation and lighting in less than ten minutes.
- Oh, The Humanity! is the first collection in a planned series of human monsters by lebiro.
- The Reliquaries of Orvab the Handless by Paul Ligorski (Heart of Arcana) is a collection of treasures and the ritual instructions on how to summon Orvab, inspired by Paul's Cave of Amber Tears.
- Peter LaCara has announced an upcoming crowdfunder for Withering War, an adventure inspired by Red Hand of Doom.
- Power Word Spill did a short video showing off the Codex
- Rise Heroes Rise! streamed a one-shot on the day of the Codex launch; they've done a video with the lead developer on the Codex to show off how to make a monster; they did a Draw Steel solo play, using the monster AI module to automate the monsters; and they launched their actual play series of Dark Heart of the Wood.
- The first draft of booklet two, the weaver band by Shadowhand Gaming
- Tabletop Ghoul's exelent and in-depth videos on how to run good encounters using the arixx and the werewolf
- The full snakefolk monster band is done and available to their paying patrons by Triglav Games
- Warriors for Draw Steel a collection of figthers by Valued Dragon Design
- YourGMJay guide to get started with the Codex.
- And last, but not least, Zee Bashew's animated Draw Steel video, featuring the Colville himself, where Zee animates and narrates an encounter in the Codex
Blast From the Past
And now for a new segment I'm starting: Blast from the Past. I recently went diving in some of my old notes and found some neat fun facts about the development of Draw Steel. So let me take you back to April 2024.
One of the subjects I covered in April 2024 was the introduction of the 2d10 power roll. MCDM had determined after the first backer playtest in December 2023 and January 2024 that the previous damage mechanic wasn't working. They came up with the power roll: 2d6 + characteristic with a three tiered outcome.
It then become clear that 2d6 did not allow enough room for bonuses, and James suggested that they move to 2d8. Matt said they should just go to 2d10 immediately, because they'd end up there anyway. By April they'd been testing the new 2d10 power roll, and it was working.
They were wondering how to do crits, though. Rolling two tens, a probability of 1 percent, is too low. James said they were considering natural 19 and 20. People seemed to remember that those two results yielded a crit, better than they remembered that a natural eleven or twelve was a crit on 2d6, which was a crit at a point in development.
So. One of the big news in April 2024 was that the MCDM RPG (because we didn't have a name yet) was now a 2d10 system.
Outro
Lots of stuff happening. Crows is in full development, the Codex is finally available to all, there's so much being published by third parties for Draw Steel, and there are even more crowdfunders coming up.
If you want to be featured on Goblin Points, or know of someone else who should be, leave a comment on YouTube or Spotify, or send me an e-mail on tips@goblinpoints.com.
Links to everything, including this script can be found in the show notes, and on goblinpoints.com.
You can support my work by becoming a Patreon member. Paying members get to submit questions to my upcoming guests here on Goblin Points. You also get access to premium features on Stawl. Stawl is a digital toolset for playing and running Draw Steel: digital hero sheets, encounter builder, monster look up, the complete rules text, and more. Such as the Stawl Supplement Index, a comprehensive list of supplements being published for Draw Steel, in one convenient place! Visit Stawl.app. S-T-A-W-L-dot-app.
Next episode is on the 15th. That's an interview with Jenny [REDACTED]. She recently published Space Battles, and will soon drop her Across the Solar Expanse with more space themed goodies.
See you next time. Snakkes.
Links
From MCDM
- Draw Steel Codex Party Pack on MCDM Shop
- The Beastheart on MCDM Shop
- Create A Crow | Patreon on Patreon
- Crows: Some Core Rules | MCDM Productions on Patreon
- The Beastheart is Here | MCDM Productions on Patreon
- MCDM Productions is hiring a Token Artist on Work with Indies
- Crows Inventory Management on YouTube
- Dungeon Advice Ep. 001 on YouTube
- Dungeon Advice: When to Roll on YouTube
- The Draw Steel VTT is live! on YouTube
- https://www.workwithindies.com/careers/mcdm-productions-token-artist
- MCDM Productions is hiring a Token Artist on Work with Indies
Sabotage!
- Sabotage! - A Schemer's Supplement for Draw Steel — Arkive Gaming by Arkive Gaming
The Blacksmith's Guild Issue #6
- The Blacksmith's Guild Issue #6 by Tabletop Nonsenseverse
- Get Ready for The Blacksmith's Guild Issue #7 by Tabletop Nonsenseverse
Guns Blazing!
- Get Ready for Guns Blazing! - A gunslinger supplement for Draw Steel by 5T Productions
The Magewright
- The Magewright | The Meddling Radenwight by The Meddling Radenwight
The College of Infinite Reflections
- The College of Infinite Reflections by Tintenseher (they/them) by Jonas Tintenseher
The Tekar
- The Tekar by Sabre Runner by Sabre Runner
Apotheosis
- Apotheosis by RJFord
Belladina's Lightly Cursed Goods
Xeric Badlands
- Xeric Badlands: Bestiary & Ancestries for Draw Steel by Royal Highness Games
Until the Last Villain Dies
The Knight
- Get Ready for THE KNIGHT - A Class for Draw Steel by Jacons
- The knight a class for draw steel by Jacons
Treasures from the Cauldron
- Get Ready for Treasures from the Cauldron - a Draw Steel Treasure Collection! by Cauldron of Tales
Community Highlights
- Aestus_RPG by Aestus_RPG
- The Elementalist - A Draw Steel Tactical Guide by Aestus_RPG
- Arsenal | Andy Aiken by Andy Aiken
- Plane-Kin: An Elemental Ancestry | Andy Aiken by Andy Aiken
- GitHub - OmerCora/draw-steel-hideout: Draw Steel Module for FoundryVTT to manage all respite activities, followers and party stash by Cora
- From the ashes now on codex by Dima Serbin
- Draw Steel Codex: D1; Running Minions by DMHub
- Draw Steel Codex: D1; Running Minions by DMHub
- Draw Steel Codex: New Ability Editor by DMHub
- Draw Steel Codex: Summoner Workshop Part 3 by DMHub
- Running the Codex: D2; Triggered abilities! by DMHub
- Your First Combat in Draw Steel Codex: Goblin Guardians by DMHub
- Which Draw Steel Class Should I Play? | The Beastheart - YouTube by Don’t Shout Mimic
- Draw Steel Against Strahd by Emi
- If you hate designing Draw Steel Towns, watch this. by Frederica Teather
- My best Hook for an Draw Steel adventure (and how to write one yourself) by Frederica Teather
- My best hook for an TTRPG adventure (and how to write one yourself) by Frederica Teather
- Complete Guide To Running Draw Steel Online in 2026 by Frederica Teather
- Give me 9 minuets, I'll give you 100 sessions by Frederica Teather
- Get Ready for Weapons of Legend * Powered by Draw Steel by Jeff Stevens Games
- Draw Steel Codex | Making A Homebrew Monster! by Jenny [REDACTED]
- Your First Codex Map In Less Than 10 Minutes! | Draw Steel by Jenny [REDACTED]
- Oh, The Humanity! by lebiro by lebiro
- The Reliquaries of Orvab the Handless by Heart of Arcana by Paul Ligorski (Heart of Arcana)
- Coming soon: The Withering War by Peter LaCara
- The new Draw Steel VTT is here! #drawsteel #ttrpg #vtt #ad by Power Word Spill
- Coding in the Codex | Available NOW On Steam by Rise Heroes Rise!
- Draw Steel Solo Play! | Draw Steel Codex by Rise Heroes Rise!
- Goblins, Kobolds & Lizardfolk Oh My! | Codex Launch One-Shot | Draw Steel Actual Play by Rise Heroes Rise!
- It's Time! | The Dark Heart of the Wood Ep. 2 | Draw Steel Actual Play by Rise Heroes Rise!
- Shrine of the Green | The Dark Heart of the Wood Ep. 3 FINALE | Draw Steel Actual Play by Rise Heroes Rise!
- Booklet II: Weaver Band Draft | Shadowhand Gaming by Shadowhand Gaming
- The Ultimate Guide to Running a Werewolf Encounter by Tabletop Ghoul
- The Ultimate Guide to Running an Arixx Encounter by Tabletop Ghoul
- Frederica Teather by Teather
- 2026 April Content for Supporters - Serpentfolk Monsters (part 3) | Patreon by Triglav Games
- Warriors for Draw Steel - Valued Dragon Design's Ko-fi Shop by Valued Dragon Design
- Jay's Simple Codex Tutorial by YourGMJay
- Animated Draw Steel: The Grasping The Hungry #ttrpg #animation #drawsteel #dnd by Zee Bashew
Draw Steel Homebrew
- Draw Steel: The Delian Tomb Level 3 - Tales Tavern by Holy-Diver
- Under The Black Flag - Playtest Document 2.pdf by Jenny [REDACTED]
- Censor: Order of the Blackguard by Nikki
- Counting Coins - Expanded Wealth for Draw Steel by Zetesofos
Draw Steel Media
- Biscuit Wolf Games by Biscuit Wolf Games
- Draw Steel Monsters on a Credit Card by Blog of Holding
- Verticality by Bone Idle
- Plague of Madness | MCDM's Draw Steel by Crispy's Tavern
- Hot Take: Hags in D&D 2024... kinda suck by Crispy’s Tavern
- Draw Steel Codex Actual Play THE DELIAN TOMB Part 1 by d20play
- Dungeon Mayhem Syndicate by Dungeon Mayhem Syndicate
- The human cost of high-fantasy: Paul Hughes on MCDM’s "ethical" mandate by Geek Native
- This game fixes D&D's "roll persuasion" problem by Ginni D
- Draw Steel Null Guide by JaimeeK
- Draw Steel Shadow Guide by JaimeeK
- Gyr mVDI by Joe Auerbach
- New Players Play Draw Steel: Road to Broadhurst by Milestone Play
- The Delian Tomb Pt 1 on the Codex | Draw Steel by Milestone Play
- Nook's Tabletop by Nook’s Tabletop
- Problem Players Podcast Episode 20 - To Strive For Harmony | Draw Steel Actual Play by Problem Plaayers
- The Kuran’zoi Market by Psiocratic Press
- Old-School DnD is TRANSFORMING modern campaigns by Questing Beast
- Draw Steel: The Plague of Behdmeten session 12 by RamblesMC
- RamblesMC by RamblesMC
- Reading Club: Draw Steel by Rascal News
- You Damn Vegetable! | The Dark Heart of the Wood Ep. 1 | Draw Steel Actual Play by Rise Heroes Rise!
- Ashes of Idunn (Draw Steel), Session 10: The Forge by Rockpaperzombie
- Rolling with Difficulty Talkback: Draw Steel | Rolling with Difficulty | Episode by Rolling with Difficulty
- Draw Steel - Hard Knocks Part 1 | Tales From the Backlog by Shadows of Arconia
- The Climax! ⚔️ | Memories of Iron Pt 2 | DRAW STEEL by StoriesOfSteel
- Draw Steel - A Pact Made In Amber - Episode 11 by The Distant Horizon
- The Distant Horizon by The Distant Horizon
- #235. The D&D Digital Era Continues with the Quickbuilder | Eldritch Lorecast by The Eldritch Lorecast
- Wizardhood2003 by Wizardhood2003
- Wizardhood2003 by Wizardhood2003
Draw Steel Tools
- Draw Steel: Combat Tools | Foundry Virtual Tabletop by Ady
- Printable Draw Steel 25mm (1 inch) Tokens by Bardcraft by Bardcraft
- DS Montage tracker TEMPLATE by bobzim17
- Draw Steel Monster Maker by Comfortable Cold
- Module by Cora
- Releases · OmerCora/draw-steel-ability-hud by Cora
- GMG Printable Minis by GMG Printable Minis
- Weapons of legend powered by draw steel by Jeg Stevens Games
- GitHub - kenpoh01/forge-to-steel-importer: Takes a ds-hero file from forged steel and converts it into a Draw Steel for Foundryvtt character. by kenoph
- OmerCora/draw-steel-encounter-builder: An encounter builder for Draw Steel system for FoundryVTT, using the encounter building rules in Draw Steel: Heroes by OmerCora
- Homebrew Draw Steel Terrain Tiles by Synthetic_Analyst by Synthetic Analyst