Published on 5 August 2025

Draw Steel is Out!, The Delian Tomb is Fantastic, and 50 Leveled Weapons With Art | July Roundup

It's here! It's finally here! Draw Steel is out! Next is the physical books. There's also the summoner and beastheart classes; the gnome, shadow elf and four more ancestries; an extended version of Fall of Blackbottom, a thorn dragon adventure, and a suicide mission adventure; and details on the Codex VTT. Then there's the crowdfunded weapons collection and kobold ancestry; and two other third-party adventures. And even that's not all! There's so much!
Published on 20 June 2025

Onslaught Six: Ratcatcher Magazine | Interview

In this episode I speak with Onslaught Six. He's currently crowdfunding the community magazine Ratcatchers, which features articles from multiple people in the Draw Steel community. We do talk about the magazine, the permissive license they're publishing under, but we start off with the space cowboy RPG he designed, how to find the right game for the right play group, and the OSR megadungeon he recently published, Ruins of Castle Gygar.
Published on 20 May 2025

Heart of Arcana: The Many Ways to Design an Adventure | Interview

My guest this time is Paul Ligorski, also known as Heart of Arcana. Paul has written quite a few advenuters, not only for Draw Steel, but for D&D 5e, Mausritter and Cypher. He also runs a local game night multiple times a month. We talk about writing adventures for different systems, which TTRPG systems work well for teaching new players, how interacting with gods is different in Draw Steel, and how watching Draw Steel being designed has made him reimagine what can be used for inspiration.
Published on 20 April 2025

Ananam: The Vampire Class and Crowdfunders | Interview

I'm joined by Ananam of Triglav Games. They are at the time of publishing this episode crowdfunding a vampire class for Draw Steel. It's an ambitious project and they've pulled out all the stops with professional art, playtesting and layout. In the interview we talk about how they're designing the vampire class, what it's like to designing classes for Draw Steel, and the decisions for the crowdfunder and what they've learned from it.